Thank you so much for your patience and understanding. Your comment really means a lot to me, especially knowing that the game made a strong first impression before the visibility issue got in the way.
I’ve arrived in Austria now, and I’m planning to properly investigate the issue once I return to the hotel tonight. I don’t want to promise that I’ll have a perfect fix immediately, since I still need to identify exactly why the deployed build looks so different from the local version.
But I’m going to do my best to get the game back to the way it was actually meant to be seen and played.
I’ll post an update as soon as I have a version that I’m confident is genuinely improved. Thank you for being willing to give it another chance — I really appreciate it. 🙂