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I really like the loop of Pebble, trying to dial in your shot based on the uncontrollable element of the stream. It seems like you can rely on a certain amount of judgement and skill but the dynamic of accounting for the speed of the water adds a compelling level of complexity to aiming.

I think it could use an aesthetic pass, but otherwise this is a really solid game.

Thank you! I definitely agree with you on the aesthetic, I'm not much of an artist. xD I'm glad you enjoyed the gameplay, however.