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This is a fairly fun game, and the concept is on point with the theme. Waiting for the right moment to harvest is a fun game dynamic in itself. Good stuff!

Here are a few suggestions I have if you plan to revisit this:

You might be able to make the earlier levels bigger on screen, so they don't feel so small. (However, that does mean your mouse would have to travel further to reach the next mushroom.)

Perhaps replace the timer-based fail condition with a threshold meter? I would rather see the room overflow with mushrooms due to my own failure of not harvesting them fast enough, rather than have them automatically fill the room when time's up. You might communicate this with a visual meter, accompanied by some neighbor dialogue bubbles at certain points, with messages like "What's that smell?" and "I think there's something going on with the neighbor." to "I'm filing a complaint."

The sound effects are great; consider adding some fitting music. ;)

Overall, nice entry, and good luck!

I am very highly motivated to add some more features to this.

The level/screen size issue is already on my backlog because I completely agree with your point.

I had not considered replacing the time at all and this is a brilliant idea. The idea of the timer was that rent was due at that point, but I could definitely represent that better (with the landlord kicking down the door screaming for money or what not). But I like your idea more as it shows how silly it is if you plant your house/garden full of mushrooms! Thanks for that suggestion, I’m going to work it out further. Also the comments of your imagined neighbors are hilarious.

Will add music. I completely forgot about it.