Super cute game :D The gameplay was fun and the music (and sh3lly) was very silly. The camera does clip through everything but I'm pretty sure that just requires a little tinkering with collisions. The parkour was very fun and reminded me of when I was but a little critter playing roblox obbies. For the underground, if I had the camera above 'normal' 3rd-person level, the area would become incredibly dark, so I had to have the camera very low to even be able to see anything (which makes parkour pretty tough), and the platforms would also eventually unsync which softlocked me. All in all, this is a GREAT result for a first-time godot 3d game, huge props and be proud!
Viewing post in Shello, World! jam comments
ayyy #Sh3llyDaBest as always 😳 shaders are still a foggy field for us and i definitely agree with the camera! we'll def look into the unsyncing and adjusting the shaders for a better view for future dev :D i also just noticed we worked on games where shelly gets her first job LOL wonder if the goals are the same 👀