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andy!

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A member registered Apr 05, 2026 ยท View creator page โ†’

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hey there! tysm for the feedback, we'll definitely have to put this in future dev since the data center's been the hardest to navigate thru :O hope you liked the story and gameplay ๐Ÿ™Œ

hihi! thank you for testing our game :D i always wondered about what direction the camera would go w/ up/down arrow keys since a lot of games do both ways ๐Ÿง might just have to make an invert camera feature ๐Ÿ‘€

hihi! thank you for your feedback abt the camera and movement design ๐Ÿ˜„ i think you already know where we got our inspiration for the movement system from ๐Ÿ™Œ we're definitely going to look more into filling the island more (palm trees are calling), thanks for testing our game!

hello!! thanks for playing til the end, haha i kept falling on the underground & final level when testing as well ๐Ÿ˜„ we'll see with future development if there's more behind this certain company ๐Ÿ‘€

hi abby!! yes we were super happy with the amount of content we were able to push this weekend ๐Ÿ™Œ def keeping an eye out on the checkpoints in the future, so thank you for your feedback & testing our game :D

thank you sm!! wonder who let sh3lly get her job with her signage of that contract ๐Ÿ˜ญ๐Ÿ™

heyhey! thanks for mentioning the camera adjusting ๐Ÿ™Œ it's our first time in Godot and we were having some trouble locking the cursor to the window, but glad to hear that will be a preference with moving the camera around in the future :D

hey there! that's a pretty rare edge case you pointed out, we'll have to look into that ๐Ÿ˜ฏ really appreciate the feedback though and ty for trying our game out, some of the obbies can be a lil bit tricky! might have to work on a full walkthrough video soon ๐Ÿ‘€

hi daniel!! thank you for navigating thru the last level, even i had some trouble with it when i first tested it out ๐Ÿ™ also ty for mentioning the shaders btw, i personally have never dealt with editing shaders until and i didn't even realize sh3lly's shadow wasn't there โ˜ ๏ธ

different spawnpoints for the last level are def on our future bug fixes! tyy for testingg our game out :D

hey y'all! that's a really nice feature we didn't think about (sliding down the volcano / underground level sounds rly cool actually ๐Ÿ˜ณ) we actually had lots of inspo from other platformers like super mario 3d world + banjo kazooie when designing the levels

i'm definitely going to have to add this to our future to-do list, diving would be awesome if enemies are added! tysm for playing ๐Ÿ™Œ

the pixel art is soo nice!! easy-to-navigate controls & movement felt pretty smooth :D the bullet gun wasn't hitting some of the enemies but i was able to switch to the other weapon and finish off the boss ๐Ÿ™Œ amazing work on the game loop!

love the graphics style y'all went for ๐Ÿ™Œ i ended up getting stuck at the first puzzle but moving around, typing in commands, and the dialogue were so smooth! i also like the attention to detail with missing a letter and it prompting 'Do you mean ____?' ๐Ÿ˜

this was such a fun game to play :D i really like the direction arrow above the player's car, so convenient to navigate and find the nearest basket! music & pacing flow really well, got me into the game loop quick ๐Ÿ™Œ

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hello!! haha we just saw the big shells too (guess they're powershells atp ๐Ÿฅน) and forgot to make them smaller when scaling the map ๐Ÿซก 

we're definitely working on the camera auto-adjusting in the future, tysm for trying our game out ๐Ÿ’— loved seeing ur vid demo of voltage virus btw, zzz vibes fssss

hi atomsk, thank u for playing!! this was our first time working in godot 3d and camera occlusion was def a big thing in mind ๐Ÿ™Œ hope we can get to that in future development ๐Ÿ˜„

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first time using godot, tysm for letting us know!! ๐Ÿ’—