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flowq

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A member registered 77 days ago · View creator page →

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Thank you so much :DD Really appreciate it!!

Thank you!!

Really unique game that fits the theme super well (also the name lol), the art was cute and the sound design fits the game. It's really fun to play because it engages you in a way that's unique (having to problem solve in another fashion than e.g a platformer). The tutorial was nice and the different difficulty levels were also well implemented. 

The effort put into the game shows!

Very unique but fun! :D Nice job!

Nice job! You have a good gameplay loop :D It'd be fun to see more additions that make the game harder, but this is solid!

It felt like I was a ninja turtle playing fnaf lol, I really like it :D Nice job!

super fun game, good job! :D

Nice gameplay & story! The writing was really good and I liked the dynamic the brothers had.

The gameplay and UI was so incredibly smooth!! It was also really, really fun lol - you've done a super good job and you should be super proud over what you've made here, awesome job!! :D

Thank you!! I'm super glad that you liked the minigame :DD 

Really impressive game and super innovative! 

I think it's super cool how you've made it in roblox and the game looks and feels very nice. Super good job!

The game was fun and smooth & the bittersweet ending was very nicely written too and I thought everything was well-woven together. Nice job!

The artstyle is so nice to look at and the game was really unique and fun, superb job!

The sonar ability was really unique and was cool to use, and the game in general felt pretty smooth :D The abilities like walljump were really nice too and were implemented really well. Good job!

Super cute game :D The gameplay was fun and the music (and sh3lly) was very silly. The camera does clip through everything but I'm pretty sure that just requires a little tinkering with collisions. The parkour was very fun and reminded me of when I was but a little critter playing roblox obbies. For the underground, if I had the camera above 'normal' 3rd-person level, the area would become incredibly dark, so I had to have the camera very low to even be able to see anything (which makes parkour pretty tough), and the platforms would also eventually unsync which softlocked me. All in all, this is a GREAT result for a first-time godot 3d game, huge props and be proud!

The gameplay is super smooth and feels great, nice job! The abilities are also super cool and it works all works together in such a great way, this is so cool!!

Really nice game! And I think it's really cool that it works on the gameboy too. I liked how the chef still persevered through his difficulties and that it led to something good in the end, very sweet storytelling. Good job!

Thank you!! and totally fair about the picking up one item thing :DD

Thank you so much!! I also wish I had the time to add more minigames lol, I 100% agree :D

LOL THATS MORE THAN I COULD

Haha thank you so much!! And noted on the clarity of the minigame :D

Thank you!! :D

LMAO the sound effects

Very similar to .io genre games (and ofc vampire survivors) but i think this was done very nicely. Nice job! :D

I liked the effects of the egg exploding to bits and how it seems to be procedurally generated. One thing though, when you get fast enough you can't really slow down or turn. Otherwise, cool game!

I liked the smoothness of the game, and the different abilities of the shells. Nice job! I just need to know how the seagulls fly underwater...

LMAO

Thank you! I'm so glad :D

Sadly I tried to fix the lag by removing alot of graphical components (I had an original, better-looking fog), but that only gave small improvements. I think that the lag just is caused by it being a 3D game and the renderer not being able to handle it. I do hope i'm wrong and that there are plenty fixes for this because yeah- it sucks alot, and it's crazy a 4070 is lagging on THIS game LOL. Thank you so much for your review tho :D

Thank you a ton! :D And sorry about the mouse input, I should've added a sensitivity slider or something- it completely slipped my mind since the non-web exports had much smoother mouse movement. Thanks so much for your input :D

Thanks a ton! :D

Thank you so much! :D LOL yeah they're sadly (or luckily?) not that smart with the pathfinding they currently have, but I'm so glad you felt this way!

SUPER COOL GAME! I loved the potion creation and how smooth and fun it was, you've all done a super good job with this :D 

One thing was that the recipe book said one thing but the item on the table said another thing, even though they meant the same (roughly cut / sliced) - but that's no biggie since if you just followed the recipe book it'd turn out fine anyways. Great job!

Extremely well made game, and it was super fun. You guys should be really proud. :D

The mechanics were really unique and really fun to play around with, the movement is also incredibly smooth and the visuals are great. The UI is really well-made as well and it really shows how much time and effort was put into the game. Great job!!

Super creative! Very nice to have a button that changes the code for those not familiar with C#. I couldn't really move my character after I pressed enter the first time, but other than that it's solid. Nice job!

Very smooth movement - and a cool dash! I was a little unsure of what to do but i figure that there wasn't enough time. Despite that, it's still something to be proud of. Nice job!

Challenging and very unique! I liked it alot, and it was really fun. Good job!

Fun game! I liked the idea alot and the gameplay was fun, but a little clunky. Other than that it's really good. Nice job!!

Very cool idea! The minigames were really fun to do aswell. Good job!

Clear world I see- Nice and simple game. Good job!