This seems half-finished. I was not sure what the start conditions for the players in the maze is, and where the win condition occurs. I really like the 4d6 (drop 1) forced dice placement mechanic, but I just need more detail about the system around that system.
Even with as little writing as there is, the theming is very strong! Clearly we are peeking in at the height of a maze culture's signature maze politics.