Thanks for the feedback! I considered creating randomly spawning zones that increase the upright-force's torque on the player if they manage to get to them which might help with game longevity, and then eventually a cash in zone. It's probably poor design to have the end game condition be the player tilting over, and most likely losing all their treasure. Maybe the treasure can be "absorbed" into the shell if held long enough, semi-permanently increasing score. Thank for playing