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NicholasNitsche

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A member registered Feb 07, 2021 · View creator page →

Creator of

Recent community posts

Thanks, nice score

Thanks for the feedback! I considered creating randomly spawning zones that increase the upright-force's torque on the player if they manage to get to them which might help with game longevity, and then eventually a cash in zone. It's probably poor design to have the end game condition be the player tilting over, and most likely losing all their treasure. Maybe the treasure can be "absorbed" into the shell if held long enough, semi-permanently increasing score. Thank for playing 

Yes that was one of the things i could have used more time on

feels pretty well made

Fun game with satisfying animations, only wish the shells weren't so far apart

Big fan of the atmosphere it feels cohesive

There are shells on the ground you can pick up, besides that it's just atmosphere i think

Nice combat system

big fan of the character model and animation

I like the particle effects, the game reminds me of half life lol

Nice cats! The game was challenging and I think you could explore using a slightly spinning perspective and other words (jump, duck etc)  to add more complexity
A few suggestions: lower the collider box of Eggward so it looks like his upper head area can be above the fence and prevent "enter" from exiting out of the text box temporarily.

Thanks, glad to hear that!

Great art and gameplay

boss bird humbled me ngl

Spawn more shells!!

We lowkey made the same game lol

Cool game, I think visual queues about the durability of the shell would be helpful, also seeing your coins pile up somewhere would be pretty satisfying

Also for anyone else: it took me ~10 seconds after clicking start to start the game, just fyi if it doesnt immediately start don't think it's broken

Love the music i feel like i'm in pallet town

this game taught me how to cook

this is so peak

my memory is so bad lol

my memory is so bad lol

love the voicelines

The shooting feels great

Thanks, it's a bit of a WIP in tuning. Post jam version will make it more clear but you basically can't see traps unless you have the mask on, but the monster knows where you are when you have the mask on.