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I like this take on a balancing game. It's delightful that the shell is non-flat and novel to balance on, and the highs of miraculous stacking perfectly and more surface area = more gold, and the lows of losing the bottom item and losing a whole stack. Came to the Mr. Crabs conclusion without reading the description too! Assuming bugs are fixed, my biggest concerns are lack of feedback and lack of ability to fix mistakes. Ex. I stack treasure chests but end up with less score than chasing coins, I think I miraculously balance myself only to lose since I was tilted, and stacking something where I can't move and just hug the wall and pray. 

Thanks for the feedback! I considered creating randomly spawning zones that increase the upright-force's torque on the player if they manage to get to them which might help with game longevity, and then eventually a cash in zone. It's probably poor design to have the end game condition be the player tilting over, and most likely losing all their treasure. Maybe the treasure can be "absorbed" into the shell if held long enough, semi-permanently increasing score. Thank for playing