Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

I agree that Decker is really in a sweet spot for making things. Other tools might have fancier graphics or richer audio or more nuanced painting tools or a faster scripting language, but Decker’s tools are flexible enough that I can make a wide range of things while also being simple enough that I can spend my energy on making things interesting rather than making them fun.

This week I’ve been investigating the WebAudio APIs for generating and playing sound in the browser, and it’s taken me several hours to get something that produces any output at all. Something that I built really quickly in Native Decker, by starting with a simple solution and building up to what I wanted, took me far longer and involved learning a whole different set of APIs once I got beyond the basic usage.

(+2)

Yeah, exactly. Even just drawing to a <canvas> element is many extra steps in JS.