Thank you for your feedback!
Yup, the levels are my biggest regret. They were the last thing I did, and I had no playtesters. I had mechanics that I didn't want to go to waste, so I made sure to have one tutorial level for it, and one real puzzle with the mechanic. Unfortunately, since I started on them so late, I would throw stuff together until it had *a* solution. I would love to redesign this game to have better puzzles.
I also realize that the player art isn't the best and not really clear. Again, if I was better at time management, I would redo that art, and make a much better tutorial level. I hate that textbox but I had been awake for 22 hours (because I went to my job) and was an hour before the deadline, so I threw something together so it had something.
I'm thinking of making like a redux, post-jam version, with the UNDO button and better levels and art.
Again, thank you for playing and thank you for your feedback.