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(+1)

Very unfortunate state of the game,I could see there was passion in everything but the sound for dialogue is so quick and odd it is very displeasing to listen to.

Character design is very cool and background design as well,with a little bit more polish can look much better too(shadow and contrast). The inventory can block dialogue and I go 2 car keys instead of 1 and the carkeys object was still on the bush. Due to the game being incomplete of course, I didn't understand how the theme fit, I think this should be a lesson to scope less and work on quality rather than quantity. 

Another recommendation I'd make is to not have the characters just aligned like they are not part of the world, good way to do this it to make them do something with the environment or make them positioned between crowds or in such a way that it doesn't feeel like they exist just for the player.

Dialogue could use a lot more  personality, I did like how the game is about building up confidence and I  just gotta say the main character probably has the best design. 


If you  guys give it another shot to finish it and have it polished, please do because I can easily seeing something like this be very cool. It has a lot of potential but the execution was just not up there

(1 edit) (+1)

thank you, your advice is really appreciated! we definitely learned a lot about scoping and will keep that in mind in the future! and thanks for playing our game, despite its unfinished state! im gonna be honest, we threw the scenes together in a rush to finish. wasn't even sure if the exported version would work but it's a miracle that it did lol.

but yeah, most likely we're going to polish the game from the branch before we rushed (after the voting period is over).