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(+1)

I was not expecting a Geometry Dash section, what an uplifting gameplay, took me a bit to get past that and I beat the game.

The game showed all sighs of known issues, but I wonder were there some Linear Interpolation(lerp) attempts, the jitter made it a bit difficult for jump boosts and flinging. The platforms didn't have labels or rails to inform the exact move limits, but I could move them around a bit and found out.

Overall, very interesting design choices. Very nice art. I like the character design and dithering art-style.

Thanks for beating the game! (≧▽≦)

I kinda left the bugs “to be solved tomorrow” so I ended up having no time to actually fix them…The platforms are made with Path2D and they simply try to move in the mouse direction in each frame, it’s pretty tricky to get the corner movements right because how Godot define curves.