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(+1)

Personally I felt this game was not for me, but I thought the ping effects looked really cool. I disliked the darkness because it got me a little disorientated. 

Thanks for the feedback. We tried to make the darkness less extreme by pulsing a global light (alongside the echo tool to reveal focused areas) to allow the player to catch glimpses of the entire level, but I can still see how it's disorienting, especially given the need to coordinate where to platform to next.