Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for the feedback. We tried to make the darkness less extreme by pulsing a global light (alongside the echo tool to reveal focused areas) to allow the player to catch glimpses of the entire level, but I can still see how it's disorienting, especially given the need to coordinate where to platform to next.