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(+1)

Nice entry! I noticed that with the right upgrade choices, it seems like you really don't need to use the charge shot, which means you can advance a lot more smoothly through the waves. I got to wave 25 without using the charge shot and used its tradeoffs to upgrade my normal shots instead :) 

The ones that grab onto you are scary, and the long ones (idk what they're called) seem to recover a lot of sleep. Nice work on the enemy diversity there

(+1)

Yeah we caught that very late into playtesting, given more time to work on it, we would have done a lot more balancing. Thank you for playing, and I'm embarrassed to admit this, but you got a lot farther than I got (organically) lol