Excellently made, this is a genuine display of design skills. ""Metroidbrainias"" (for lack of a better term) always teeter on the edge of too confusing but you pull it off well. All the abilities are intuitive (the delay shell respawn took me a little while to figure out but it makes sense) and the levels use them well. Art and sounds are on point, very Oloo esque. As a UC Santa Cruz student I dig the bannana slug theming, of course. I will say that the top-right banana was a bit tedious to get because there's one jump that, if missed, means a lot of backtracking through half the map. The base movement speed also feels a bit slow, I get its a snail and all, but it can be a little tedious sometimes. Very good work though, by far the best thing I've seen in this jam.