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Excellently made, this is a genuine display of design skills. ""Metroidbrainias"" (for lack of a better term) always teeter on the edge of too confusing but you pull it off well. All the abilities are intuitive (the delay shell respawn took me a little while to figure out but it makes sense) and the levels use them well. Art and sounds are on point, very Oloo esque. As a UC Santa Cruz student I dig the bannana slug theming, of course. I will say that the top-right banana was a bit tedious to get because there's one jump that, if missed, means a lot of backtracking through half the map. The base movement speed also feels a bit slow, I get its a snail and all, but it can be a little tedious sometimes. Very good work though, by far the best thing I've seen in this jam.

Thank you for the review and feedback you totally got the inspiration! It was only after I began working on the game that I discovered it was UC Santa Cruz mascot LOL what an awesome coincidence.