I won't be including the graphical enhancements from Oids 2 and Oids.X because they won't port cleanly to the ZX Next, but I have been looking at the extra maps from them.
Watch this space.
Oh, and that's a good idea about remembering window size. I'll add that into a future release.
Thank you for remembering the window size! 😀 Unfortunately it does not remember size when starting again on my Mac. A resolution select for a larger viewing area would really be nice on modern systems… 😎
I think the editor would benefit a lot from mouse support.
What do you say about adding the call outs of the oids when the ship is near?
The shooting sound has a high pitch that is a bit hurting the ears. The sound of the Mac version was a bit more pleasing.
The Spectrum Next isn‘t able to display the slightly more detailed objects and the added background tiles?
Somehow it would be cool if you could do a Mega65 version, too. Have that machine, just wonderful…
I'll double-check the window size storage, and I'll look at adding mouse support.
I'll have a think about adding some of the extra non-ST features, but I really want to keep it ST-authentic as that's the version I'm most familiar with.
And no, the ZX Next has limited resolution so I wouldn't be able to use the higher res graphics in any case.
And no chance of a Mega65 version - I don't know that any programming for that machine at all. However, I'll probably be releasing the source code at some point, so hopefully someone can do that.