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clarkcwskent

39
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1
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A member registered Dec 19, 2020

Recent community posts

would also be nice if the callout of the waving oids to rescue could be included. And replacing the high pitch shooting sound with the more pleasing one from the Mac version.

Any news on improvements of this great game?

if something essential comes up maybe you can add this too馃槑

Wooohoooo! Waited for this soooo long! Scramble Infinity is the best Scramble for C64 - and now with 2 buttons support it feels like the arcade game!

There should be some kind of info how to turn on two button support in the game. Nobody reads a manual馃槑

great remake! 

What鈥檚 the trick to start it on a handheld gaming device like the G350 running ArkOS? I haven鈥檛 found a way to start this specific game in highres mode.

Shouldn't there be a sound when hitting terrain with shields on?

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Window size saving works now! Thanx! Sidenote: only saved when quitting the game with ESC (using regular key combination Command+q does not save the size here).

When having oids on board and losing a life they should also be on fire in the status line so you can see they are lost.

many thanx, very much appreciated!

Enhancement are always nice, that was the reason for OIDS.X back then - I鈥檓 still sad that Kirk never ported the code to the modern machines…

I always thought that the Next supports higher resolutions like the Mega65…

I like your remake very much - as I said the keys are a bit disturbing here. Can't find anything in the config to remap keys, only keyboard or gamepad. Can you do something about that?

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Thank you for remembering the window size! 馃榾 Unfortunately it does not remember size when starting again on my Mac. A resolution select for a larger viewing area would really be nice on modern systems… 馃槑

I think the editor would benefit a lot from mouse support.

What do you say about adding the call outs of the oids when the ship is near?

The shooting sound has a high pitch that is a bit hurting the ears. The sound of the Mac version was a bit more pleasing.

The Spectrum Next isn鈥榯 able to display the slightly more detailed objects and the added background tiles?

Somehow it would be cool if you could do a Mega65 version, too. Have that machine, just wonderful…

What happend to this wonderful port?

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as there is no video of OIDS.X on YouTube I recorded a short game I played on my old iBook…

https://www.youtube.com/watch?v=6593Dv0F4NE

Great remake!
Only one thing: game keys for playing should be definable. On a German keyboard always pressing Y (as it's interchanged with Z) for jumping is a real pita.

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Wow! I'm stunned that there is finally a new OIDS - with editor! :) Even for my Mac! Wonderful! :)

I'm a fan and a registered user since the first hour and was in contact now and then with Kirk Baker even when OIDS.X was released (unfortunately this latest version needs a PPC so it does not work anymore). Because of poor sales he never considered an update for modern systems.

It would be nice if you could add selectable resolutions for the game window for a lager screen area! It's better to play if you have more visible space - his was a big improvement on the Mac version back then. Not just enlarged graphics, OIDS 2.0.1 even provided slightly higher resolution game graphics.

And can you add saving the set window size?

Is it possible to load the galaxies from the Mac version? I have a large collection of galaxies if you like.

Did you check out OIDS.X? Graphics and animations were improved. The people to rescue even called out (woohoo!) when the ship was nearby. The resources are in the game folder (manual/images).

https://web.archive.org/web/20160303193128/http://www.xavagus.com/

https://www.macintoshrepository.org/27110-oids-x

GREAT! :) Thanx!

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Feature request: support of a 2nd firebutton for dynamite.

Like the hacked version of H.E.R.O.

https://csdb.dk/release/?id=235079

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This port is THAT great that you should consider regular computer versions with highres graphics. I've not seen such a good Q-Bert version for a very long time! I only noticed that Q-Bert animation sometimes continues after dying - and collecting the green ball that stops the time should also make Q-bert invincible so that he does not dye touching enemies like it鈥檚 used to be in the arcade original.

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Your fans need you! And hearing from a possible H.E.R.O. Is Back 3 makes it even more exciting! 馃槃

Your game is the only one that plays like the original game, so I consider you a magician 馃槑

In my opinion the levels are designed challenging and exciting most of the times.

Like luznac I also whished for something totally unexpected new. Maybe a moving wall, switches to open secret passages or one or two new monster types.

But all in all I鈥檓 happy to see a new H.E.R.O. after 4 decades…馃槃

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Must be something in the Emulator I tried with. This afternoon I installed H.E.R.O. Is Back in my MiSTer and now speed is the same as the PC version. Weird.

I also tried the original H.E.R.O. In NTSC mode on MiSTer and the sounds are faster there, too. It looks like there was never a NTSC/PAL fix for that game. Maybe it would be nice for all NTSC users to have the same experience…

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After playing a while I noticed that because of PAL it's slower than the PC version - and it's much much easier because of this! So I switched the C64 to NTSC and it feels a lot more challenging like the PC version! But sounds are also much faster in NTSC mode, would be nice if the sounds can be the same speed as in PAL.  Maybe there should be a witch PAL/NTSC in the options...

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Hooray! 馃槃

And the graphics were always good - I like that style very much!

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Overall I like the labyrinth style - something new to the game! H.E.R.O. was always a little bit too linear and this adds some fresh variation! I always wondered if any new aspect can be added to the game like hidden passages or a new kind of monsters. But it would be a balancing act fitting the game…

I鈥榤 also wondering and certainly mentioned it before if a kind of level editor would add something new as fresh ideas could be realized by the players what e.g. keeps Boulder Dash still alive.

But lower difficulty should be only optional! I like it to be challenging - but with a trick to overcome… 馃槑

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I still can't get past over level 14, losing too many lifes. So many dead ends (a map would be cool). Some kind of cheating would be nice - and if it's only a save game with all levels unlocked.

And a C64 version would be really a dream come true! :)

Happy to see that the game is alive again! :)

Enclosed the screenshot.

Somehow the user interface is a bit confusing for me, it's not fully clear what to press or what to do - especially in the garage, I don't know how to exit from there and return to race.

Just tried the version 0.4.0 on my new Mac mini M4 Pro - it works until the race should start. But the whole screen is blue (no race track, only the center line) and the car does not move. What's the trick?

Thank you for the info! It鈥檚 a very very challenging game - I like that! I hope that I will ever be able to see level 20.

I wonder if there is some kind of cheat method to reach higher levels? Only by luck I reached level 10 one time - and there are many more (how many exactly?)…

I do not fully understand how to start a level by a code. It took a while to figure out how to enter numbers in the first place, not very intuitive. Nevertheless after entering a code it always starts with first level here. Can you explain? Moreover I would like to be able to enter the code by the number keys and pressing return to start, at least optionally.

yes,  optionally would be nice! 馃コ

Wow! Great game! :)

It would be nice if a second fire button would be optionally supported for jumping!

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You are certainly right but the distance of each move is too big and so hard to deal with in my opinion. So maybe less distance between this "jumps" would also make the movement a little bit more fluid. It is causing the game to be much more difficult than necessary.

The walking animation should be improved. It is looking very weird. 

This is a very nice clone, too:

https://lowcarb.itch.io/hero-is-back-2

Nice game! Only the frog like walking animation and the very jerky enemy movement is disturbing. Maybe you can improve that?

The controls are spot on compared with the C64 version. Couldn鈥檛 be better!

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the game mechanics are not the same as on the real Jumpman. The DOS version had the correct mechanics from the C64 version but unfortunately this remake plays totally different, it鈥檚 much harder to control the player and to exactly climb and jump. Can you revise that?

Great game! Can you please support a second firebutton?

Great game! Was waiting for a new adventure of Bounty Bob for decades! The flashing of the enemies before they revert would really be helpful. Next a sequel to Bounty Bob Strikes Back with the better controlable jumping and even more sophisticated levels!