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I'll double-check the window size storage, and I'll look at adding mouse support.

I'll have a think about adding some of the extra non-ST features, but I really want to keep it ST-authentic as that's the version I'm most familiar with.

And no, the ZX Next has limited resolution so I wouldn't be able to use the higher res graphics in any case.

And no chance of a Mega65 version - I don't know that any programming for that machine at all.  However, I'll probably be releasing the source code at some point, so hopefully someone can do that.

many thanx, very much appreciated!

Enhancement are always nice, that was the reason for OIDS.X back then - I’m still sad that Kirk never ported the code to the modern machines…

I always thought that the Next supports higher resolutions like the Mega65…

It does have a hi-res mode, but it wouldn't be suitable for Oids.

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Window size saving works now! Thanx! Sidenote: only saved when quitting the game with ESC (using regular key combination Command+q does not save the size here).

When having oids on board and losing a life they should also be on fire in the status line so you can see they are lost.

Shouldn't there be a sound when hitting terrain with shields on?