then to add to that, you have the fucking "buy in" cost for the rivals, that you have to pay AGAIN if you fail. stop trying to pad your games lack of content with tedium. nobody fucking likes that shit. nobody is going to stick around and give a damn if thats all youve got to offer.
Very sorry that you didnt like my design decision on that one either! I stand by it tho since the whole game is gambling based, the buy in for the battles is meant as you wagering the money that you will beat the rival. If you could start the battle without any cost the progression would be too easy in my opinion. Again thanks for playing! I would prefer getting feedback in a less hostile manner next time but can relate that loosing brings up the temper :)