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What makes you think that? I'm super happy that people are checking out what I made. Hope you'll let me know what is bothering you <3

because what is clearly meant to be the main way to gain money, flipping coins, dosent fucking work. for some reason as soon as you upgrade to level 3 the chance of losing a flip seems to skyrocket to the extent that ive lost 10 flips in a row INSTANTLY upon turning it on. there is no possible way that you even bothered to play your own game and see if its even remotely playable.

Thanks for taking the time to let me know what was bothering you! I can guarantee that the coin flip is not changing no matter what Upgrades you buy (it always is a 55/45 chance of winning each one).

Aditionally I did play the demo quite a lot since I made the game by myself (and thats how game dev works - you have to test a lot)

During that testing i had a 13 loss streak once as well. That can happen since I opted for not using pseudo randomness.

then to add to that, you have the fucking "buy in" cost for the rivals, that you have to pay AGAIN if you fail. stop trying to pad your games lack of content with tedium. nobody fucking likes that shit. nobody is going to stick around and give a damn if thats all youve got to offer.

Very sorry that you didnt like my design decision on that one either! I stand by it tho since the whole game is gambling based, the buy in for the battles is meant as you wagering the money that you will beat the rival. If you could start the battle without any cost the progression would be too easy in my opinion. Again thanks for playing! I would prefer getting feedback in a less hostile manner next time but can relate that loosing brings up the temper :)