Hi, I really like this pack, but I have a singular issue. In my GLTF model viewer (and Godot), all the wood materials (the planks on the garages and the fences at least) appear as totally reflective, and the viewer reports an error as "extension is not declared in extensionsUsed", with the extension being KHR_material_specular. Could you look into that please? Otherwise, again, great pack! I look into using it in my games
Hi! I'm sorry for the late reply!
I just checked the shading in Blender, and it looks like there was a Mix node attached in between the plugs of Color of the texture and Specular of the shader. You should be able to fix this by simply turning off the specular lighting for these few particular materials of the wooden planks.
Please let me know if that helps. If it won't help, I'll replace the files here as soon as possible!
Thank you for your answer!
I don't want to sound ignorant, but as I understand, I would have to make a new material in Godot, with the albedo (the color) set as the texture then just set the specular and metallic as 0 and 0 (if I remember correctly, I rarely use them), because in Godot the models have built-in materials that can't be changed, only reassigned to custom materials. If I do that, it will fix it, but I advise you to fix the issue on the root level, so people don't have to tinker with the materials.
Again, sorry if this sounds anything close to being harsh or anything, I want to be helpful and my english word knowledge is not that great.