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Hi, I like the concept but as we move very quickly we very often pass near the objective without tackling it, ending up in frustration.

The emptiness sound effect is ok but I would have enjoyed some SFX for the propelling effect and crashe.

The controls are smooth but I think maybe we drift a bit too much ?

The limited fuel and sight are good mechanics, that I like pretty much.

I do agree the movement is quick and the fact that the stars are moving much slower than the player doesn't help. My playtesters said the speed seems reasonable tho, so I kept it. I guess the strategy is just going slow. You can always slow down by turning around and propelling yourself towards that direction. One of my playtesters said that adding a number indicating the distance from the objective would be great, maybe that would've solved the issue. I just didn't have enough time to implement it. 

Also there is a propulsion SFX, it is probably very quiet tho, as I didn't want it to be abruptive.

Thanks for the feedback tho, I will probably return to the project once more and change some stuff.