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i love getting long comments, don’t worry at all! thanks for taking the time to reply in such depth!

i’m not really familiar with vsynth, that’s cool to know! and yeah, i think it’s weird you don’t really see this nuanced approach to ai. of course i understand a blanket ban is a lot simpler to enforce, but i think the alternative is worth exploring. that’s partly what i’m doing with the jam (sorry for self-plugging hehe but it’s something i’m quite excited about…)

funny that you disagree with what i said about polish, because i 100% agree with your thoughts! polish is a vague word that doesn’t really mean much, does it? i think it’s overall / in a vacuum pretty cool that one can create something that matches their vision. this is something that i’m not sure people really understand when they criticize the idea of AI “democratizing art”. because while it is true that anyone can make art, broadly speaking, many people do not have the technical skills to create what they want to create. however, this is where you are absolutely correct: it’s important to question why one would want or feel the need to create something that aligns with very clean, “professional” / commercial work in the first place. there’s a very narrow definition of what constitutes Good art / game assets, and that’s fucked. sukeban games talks about this in the worms blog post (that’s a great vn too, btw). it can be much more interesting to work with these limitations, and it often makes for more unique works of art.