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this is actually smth i think and talk about a lot, so it's very fun to see someone who has similar thoughts as I do... I disagree with how you've put some of this, I think, but fundamentally I do agree with you. 

i miss how old AI generated art used to look a LOT. i think what you said about wanting to see people use the medium in ways other than to "maximize anime women output"... pretty much exactly sums my feelings on it up.I MISS "name one thing in this image" SO BAD... i loved the fucked up computer pattern recognition and output. i miss her. humans definitely CAN hit that level of abstraction, but the way human and machine pattern recognition work ARE inherently different, and its so intereseting... idk. i miss hher...

i don't know what you know about vocal synth? i'm gonna assume not a ton. but there's a lot of commercial AI-trained singing synthesizers out there — but they're ethically trained, and the community generally understands this, so everyone's chill with it. I think that in most cases you Could probably get around the AI asset ban as long as you communicate that your assets are locally + ethically trained? i think it's bizarre that I have yet to see that "as long as its ethical and not environmentally harmful" sentiment echoed elsewhere, but i DO suspect it exists. ...it's just that genAI's primary usages have understandable bred a LOT of contempt for it.

i will say: i pretty strongly disagree what you've said about using AI to generate assets to quickly create something that feels polished. I think, honestly, that this echoes part of the issue I have with most genAI output right now: we're defining "polish" in a decidedly bizarre way here. as the toxic yuri jam said: it doesn't need to be "good"! if you can code, you can open MSpaint and scribble an idea with your mouse real quick! and you CAN design a game in such a way that this CAN be a final asset, and it CAN be effective. i want to see more of that! because the way someone makes that asset, even if it's a 30 second scribble, still tells you so much about how they see the world. i too like when people have the tools, but it they DO exist outside of AI already. you can make a game with final sprites that are all photographs of pen scribbles on the back of receipts if that's all you have. the true metric of polish is simply the cohesion of the vision...

...sorry, this got. quite long. I trimmed it down, even, but as I said: i have a lot of feelings and thoughts about this. thank you for making this and sharing yours.

i love getting long comments, don’t worry at all! thanks for taking the time to reply in such depth!

i’m not really familiar with vsynth, that’s cool to know! and yeah, i think it’s weird you don’t really see this nuanced approach to ai. of course i understand a blanket ban is a lot simpler to enforce, but i think the alternative is worth exploring. that’s partly what i’m doing with the jam (sorry for self-plugging hehe but it’s something i’m quite excited about…)

funny that you disagree with what i said about polish, because i 100% agree with your thoughts! polish is a vague word that doesn’t really mean much, does it? i think it’s overall / in a vacuum pretty cool that one can create something that matches their vision. this is something that i’m not sure people really understand when they criticize the idea of AI “democratizing art”. because while it is true that anyone can make art, broadly speaking, many people do not have the technical skills to create what they want to create. however, this is where you are absolutely correct: it’s important to question why one would want or feel the need to create something that aligns with very clean, “professional” / commercial work in the first place. there’s a very narrow definition of what constitutes Good art / game assets, and that’s fucked. sukeban games talks about this in the worms blog post (that’s a great vn too, btw). it can be much more interesting to work with these limitations, and it often makes for more unique works of art.