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solflo

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A member registered Sep 05, 2019 · View creator page →

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omg yes! i hadn’t thought about it for ages, the noisy fuzziness is so pretty. i really wanted to use it too but didn’t know for what, i think tile based things just don’t come naturally to me. this makes me wonder about using ganbreeder stuff with wareware…

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what an interesting concept! i found it odd that you can’t shoot while focusing, but it made for a nice bit of tension when the screen was particularly full and chaotic: do i focus on grazing to get a bomb and clear the screen, or do i crowd control while in this mess? i’d really like to see how that would feel against a boss — i’m also very curious of what music the boss would make.

i actually ended up getting the all time high score teehee. it really surprised me! hope enough people play it that 376k turns very quaint ^_^

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yayy awesome to see someone else use it! makelove is definitely a bit unwieldy to learn, i’ll say.

there are two files you can edit to change the look of lovejs: love.css (inside the theme folder) and index.html. it helps to have a little knowledge of html / css so you can tell what you’re looking at, but love.css should be mostly intuitive, and it’s what lets you customize the colors. you can delete the line background-image: url(bg.png); to remove the default background image. i also like adding opacity: 60%; to the footer, just so it stands out less.

in index.html, i remove the line with <h1>title</h1>, because i prefer the cleaner look to my pages. whenever it says, for example, loadingContext.fillStyle = "rgb(55, 59, 68)";, that’s a color and you can also change it for further customization. the first time it appears is the background color, and the second is the text.

after changing the files, i recommend copying them to another location, because if you use makelove again for that project they’ll be overriden, which is really annoying -_-

as for the itch page itself, i set the embed options to “embed in page” instead of “click to launch on fullscreen”, and make sure the “fullscreen button” option is unchecked since lovejs’ works better and there’s no need for two different fullscreen buttons.

hope this helps! love2d has its quirks but it’s not super complicated to work around them, just kinda annoying.

ugh i’ve really been thinking about hosting a jam or something…

i found this one very quaint. the way the meta theme creates the “blogging about blogging” effect. from a very different game-making bubble for sure.

i absolutely agree that noAI tagging effectively functions as an anti-shovelware filter nowadays. to me it’s kinda like asset flipping, in that undoubtedly there are devs making good work that’s only possible through pre-made and stock assets, even though the overwhelming majority isn’t. how do you separate chaff from wheat? i don’t think it’s possible in a large platform: passing judgement on each individual work is unfeasible. maybe with smaller collectives, webrings and the like.

ultimately i think the way to not be lumped with the lame mainstream right-wing crowd is to just make work that’s obviously ideologically different. it’s not really a matter of Reclaiming AI into a leftist technology through putting together the greatest talent show this town has ever seen, but just like: i’m so deeply uninterested in the themes and aesthetics of right-wing creative production that i just have to put faith in my audience to understand what i’m doing, to see the existence of an artistic vision, the use of the medium as a deliberate choice. from the reception of my work, i believe i’ve been successful, even if i do still feel nervous at times.

i think it’s reductive to say the medium is unsalvageable because of the ideology of the corporations / startups in the space. in fact i believe openai and the like benefit from the perception that they are synonymous with AI and that it is and can only be a service provided by big corporations. when in reality people have been running open source models themselves and training their own stuff etc. perception has never really been about truth, though, which is why it’s complicated.

the situation with both bundles drives me nuts. the gulf between what staff says and what they do (and not just with this, but i don’t wanna rant about game indexing on your post). it really does feel like they’re trying to choke us out without risking a pr crisis with outright saying these queer bundles are unwelcome.

thank you <3 <3

thanks! it was really fun to chop up and mess with the original :)

thank you, glad you enjoyed it! ^_^

thank you! making a physical set was pretty fun, i’ll probably do it again at some point ^_^

hehe thank you :)

love this use of the engine’s non-blocking choices… it’s very evocative…

thank you! i was unsure if the frame would even be noticeable on most monitors, it’s nice to hear it praised ^_^

hehe yes i think they’re so cute :3

thank youuu mwah! glad the banter works, because i had a really fun time writing it ^_^

yayy thank you <3

thanks! it was cool to make a point-and-click after so many vns, it’s nice to poke around a space :)

thanks! the temp / cpu was one of the first ideas i had, love to see that people found it charming <3

thank you! it’s much sexier if it’s obsolete 🙂‍↕️

thank you <3 thanks for hosting the jam! this was really fun to make, can’t wait to see more entries ^_^

thank you! i’m very fond of the music for this game. and i always have fun writing direct and straightforward characters ^_^

thank youu <3

hi, i’ve been following this game for a bit and it looks super super cool but have you considered making a linux build? i tried running it under wine but the mouse doesn’t work so i can’t interact with anything…

yeahh i’d love to see it too lol <3 in my dream world this would have been illustrated like a storyboard, just to make it real cinematic. maybe one day! :3

thank you <3

thankss <3

thank you <3 i’m glad the format / structure resonated!

yay!! i have no plans atm (need to take a little break too lol) but i love making vns and don’t plan on stopping ^_^

thank you <3

thank you! it’s been going better <3

yayyy glad you liked it! thank you so much <3

ahh this is lovely! you made such a pleasant atmosphere, loved hanging out in here ^_^

thank you! i think of them as two different things! i view the hunger presence as more solid, with more defined borders between outside and inside, and the lust presence as more amorphous, almost like the sea itself ^_^

i love boobs AND tits AND the zine 💯🫡

thank you so much <3

omg yeahh exactly!! thank you sm i’m so happy my lesbian vampires are resonating with people 🥺

omg… i’ll be thinking about this comment forever now 😭😭 <3

sobre o português: sim! (brasil :D)

as cópias físicas é mais esse trampo de imprimir e enviar mesmo. boa sorte fazendo as suas!

ohhh i’m so happy to hear this! of course, do feel free to read it, i love that my writing resonated with you and made you want to share it <3

sadly i can’t make / sell physical copies due to shipping, but you’re welcome to print a copy for yourself!

this was a lovely comment to get, i’m very happy it resonated with you <3