thank you :) nice to hear it’s still evocative of playing a ttrpg even while being so light in gameplay details ^_^
solflo
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what an interesting concept! i found it odd that you can’t shoot while focusing, but it made for a nice bit of tension when the screen was particularly full and chaotic: do i focus on grazing to get a bomb and clear the screen, or do i crowd control while in this mess? i’d really like to see how that would feel against a boss — i’m also very curious of what music the boss would make.
i actually ended up getting the all time high score teehee. it really surprised me! hope enough people play it that 376k turns very quaint ^_^

yayy awesome to see someone else use it! makelove is definitely a bit unwieldy to learn, i’ll say.
there are two files you can edit to change the look of lovejs: love.css (inside the theme folder) and index.html. it helps to have a little knowledge of html / css so you can tell what you’re looking at, but love.css should be mostly intuitive, and it’s what lets you customize the colors. you can delete the line background-image: url(bg.png); to remove the default background image. i also like adding opacity: 60%; to the footer, just so it stands out less.
in index.html, i remove the line with <h1>title</h1>, because i prefer the cleaner look to my pages. whenever it says, for example, loadingContext.fillStyle = "rgb(55, 59, 68)";, that’s a color and you can also change it for further customization. the first time it appears is the background color, and the second is the text.
after changing the files, i recommend copying them to another location, because if you use makelove again for that project they’ll be overriden, which is really annoying -_-
as for the itch page itself, i set the embed options to “embed in page” instead of “click to launch on fullscreen”, and make sure the “fullscreen button” option is unchecked since lovejs’ works better and there’s no need for two different fullscreen buttons.
hope this helps! love2d has its quirks but it’s not super complicated to work around them, just kinda annoying.
ugh i’ve really been thinking about hosting a jam or something…
i found this one very quaint. the way the meta theme creates the “blogging about blogging” effect. from a very different game-making bubble for sure.
i absolutely agree that noAI tagging effectively functions as an anti-shovelware filter nowadays. to me it’s kinda like asset flipping, in that undoubtedly there are devs making good work that’s only possible through pre-made and stock assets, even though the overwhelming majority isn’t. how do you separate chaff from wheat? i don’t think it’s possible in a large platform: passing judgement on each individual work is unfeasible. maybe with smaller collectives, webrings and the like.
ultimately i think the way to not be lumped with the lame mainstream right-wing crowd is to just make work that’s obviously ideologically different. it’s not really a matter of Reclaiming AI into a leftist technology through putting together the greatest talent show this town has ever seen, but just like: i’m so deeply uninterested in the themes and aesthetics of right-wing creative production that i just have to put faith in my audience to understand what i’m doing, to see the existence of an artistic vision, the use of the medium as a deliberate choice. from the reception of my work, i believe i’ve been successful, even if i do still feel nervous at times.
i think it’s reductive to say the medium is unsalvageable because of the ideology of the corporations / startups in the space. in fact i believe openai and the like benefit from the perception that they are synonymous with AI and that it is and can only be a service provided by big corporations. when in reality people have been running open source models themselves and training their own stuff etc. perception has never really been about truth, though, which is why it’s complicated.
the situation with both bundles drives me nuts. the gulf between what staff says and what they do (and not just with this, but i don’t wanna rant about game indexing on your post). it really does feel like they’re trying to choke us out without risking a pr crisis with outright saying these queer bundles are unwelcome.




















