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I like that you chose to use your game to get across an environmental message. However, I think that message could be better conveyed in the gameplay itself, and that the gameplay could be improved to make it more fun at the same time. It felt a little off that there wasn't any interplay between the fisherman side and the fish side while playing as the fish--no hooks in the water and no other fish. Also, it would be interesting if the fisherman's activity was more closely linked to the amount of trash/the dying fish during the gameplay itself, rather than just as a note at the end. Maybe as you upgrade, more trash shows up and the fish get scarcer?

I think you could make the catching minigame a whole lot harder, because the differences between the types of fish wasn't noticeable for me until the fourth level fish and I think I only lost one or two fish throughout the whole story mode. I also didn't see anything negative happen when hitting the trash.

I hope you keep making games and improving, because I can see that you're very creative and want to tell good stories!

Well try arcade mode you will see that in the fish perspective you will see more fish (dead ones), I didn't put any fish in the fish perspective in story mode to show that he doesn't find any food.
The trash will take some of your money probally you didn't observe it, try it again if this happens again than I will go check again the code cause the trash will take you money and if you miss in the minigame you lose some money too, depending on which fish you lost.
I thought to not make the game harder to keep it simple and easy so the story mode can be enjoyed by everyone if you want a harder version try arcade mode, you will see that there the game will be more fun and chalenging!!!

Thanks for the feedback!