This is less of a game, and more of an... experience. There's nothing wrong with that, but it's not my kind of experience. I liked the visuals, not very polished, but it all looked very personal which I like. The music also fits the setting of the game. And I really felt something when the music suddenly stopped.
Too bad the game is broken D:
But good job overall.
Viewing post in [JAM] River Drift jam comments
Thanks ! Yeah I agree to the experience thing. Maybe it was a bit too much on the "drifting" theme. I thought of adding multiple endings depending on the path you follow but I didn't really have time for this and I think I wanted to tell that story ?
I'll make an improved version when I'm back from family holiday -> Do you have advice or queries that would help me improve it ?
I think giving the player the ability to dash back (only enough to just move a bit but too slow to go back completely) will give the player a bit more controll to not bump into things, but should keep the feeling of helplessly drifting off. Also, if you're plannin on adding multiple endings, create a clear choise and make impact with the choise that is made. These are things you could try/test.
Good luck with the rest!