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I have an idea but idk how you would make it logical to the story, basically you could add a moment where the character is stressed or something like that and you have to do something to calm down (spam a button, press on a timing…) kinda like in celeste in the gondola scene (idk if you played celeste and i might have explained that really badly)

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I haven't played Celeste but I will have a look, thanks ^^

Yeah, adding mini-games - or puzzles to solve ? - could be a good idea to improve the game and make it more a game than an experience. Thanks for the insight !

For the celeste thing just search gondola scene on youtube, you’ll find it and dm me when you update the game :)