What a ride! I love all the different game modes you were able to make out of the posing mechanics. The focus on no-fail-state levels that are just about being creative and having fun reminds me of a certain woodworking game...
Seriously, Heartwood was such a memorable game and it did influence me to focus on fun first. Also, since I personally spent hours on my wood art pieces I knew I had to create a streamer mode for our game!
The streamer mode timer is a genius idea. It's very cool to see our games influencing each other over time. As I said before, your puppet game was the main inspiration for our rotoscoped cutscenes this year.