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Thank you so much for your feedback!

Even though these might seem like small details, how players feel while playing is really important to us. We will definitely keep working on improving and changing these parts based on feedback like yours!

The reason the dice throwing system works this way is mainly because of aiming. Previously, we had a system where you could simply hold, drag, and release to throw the dice, but we noticed that it made it difficult to properly aim at relics and interact with objects in the scene. That’s why we changed it to the current system.

I haven’t played Tabletop Simulator before, but I’ll definitely take a look at how their throwing system works. Maybe there are some ideas we can adapt to make it feel more natural.

The cursor has a small idle animation where it slightly grows and shrinks, so that might be causing the tooltip to appear and disappear sometimes. I’ll look into that and see how we can improve it.

About the inventory zoom: the reason we added it is actually for a future system where dice augments will be displayed directly on the dice, making them easier to inspect and understand. Right now it might feel unnecessary, but it will have more purpose later. That being said, I agree that it needs to be more user-friendly, and we’ll improve this part in future updates.

Also, you don’t actually need to wait for the zoom out animation — when your mouse leaves the inventory area, it should immediately zoom back out. I’ll check if this behavior is working properly.

A speed-up option is also planned! Currently, the game automatically speeds things up after a certain amount of time, but I want to add a manual speed-up button as well in the future :D

Thanks again for taking the time to play and share such detailed feedback. It really helps us improve ZAR!