Sorry if its chaotic, i'm rly bad writer, ill try my best to be understandable.
i like the concept, seems rly fun. more synergystic combinations is what will make this game way better (not that now there are no synergies but just more = better)
there are few annoying things in UI though for me
the cursor isn't rly precise (especially the version that isn't hovering over anything), the pulsating also doesn't help, sometimes when you hover over something the tooltip keeps appearing/disappearing cause of this slight pulsation
the zoom on the dice's "board" on the right of the screen is also annoying, you want to pick something and then it gets zoomed into another place so you have to wait for the zoom to end
throwing dice felt counter intuitive for me, i mean their direction. i thought i could roll them forward when i drag them forward (dunno maybe that's cause i spent too much time in tabletop simulator and there it is the other way around)
also it was weird that i have to click to select the dice then hold to roll it. maybe it would feel more natural to just be able to drag straight up from the table and be able to throw instantly? (but that's still connected to how the throwing actually works)
also there is not speed up button, for some rubbery bouncing dices this also gets kinda annoying when it can bounce for like ~15seconds
those are rly minor things though and overall game is super good quality + the concept is fun.
looking forward for more updates and for steam page so i can wishlist.
best of luck!
Thank you so much for your feedback!
Even though these might seem like small details, how players feel while playing is really important to us. We will definitely keep working on improving and changing these parts based on feedback like yours!
The reason the dice throwing system works this way is mainly because of aiming. Previously, we had a system where you could simply hold, drag, and release to throw the dice, but we noticed that it made it difficult to properly aim at relics and interact with objects in the scene. That’s why we changed it to the current system.
I haven’t played Tabletop Simulator before, but I’ll definitely take a look at how their throwing system works. Maybe there are some ideas we can adapt to make it feel more natural.
The cursor has a small idle animation where it slightly grows and shrinks, so that might be causing the tooltip to appear and disappear sometimes. I’ll look into that and see how we can improve it.
About the inventory zoom: the reason we added it is actually for a future system where dice augments will be displayed directly on the dice, making them easier to inspect and understand. Right now it might feel unnecessary, but it will have more purpose later. That being said, I agree that it needs to be more user-friendly, and we’ll improve this part in future updates.
Also, you don’t actually need to wait for the zoom out animation — when your mouse leaves the inventory area, it should immediately zoom back out. I’ll check if this behavior is working properly.
A speed-up option is also planned! Currently, the game automatically speeds things up after a certain amount of time, but I want to add a manual speed-up button as well in the future :D
Thanks again for taking the time to play and share such detailed feedback. It really helps us improve ZAR!