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(+1)

The "air" part of the game doesn't really help it that much... Currently, the game is just a regular platformer, except you have to wait at intervals and press B. The main mechanic of the game needs a rework, to be honest...

I liked how the player breathes aggressively while jumping, I found it quite charming.

P.S. At the start of the game, if you fall, rather than falling forever or just dying, you can actually walk on... nothing? Might be a bug

(+1)

Thanks for trying it! Yes, the game is unfinished, I liked the idea of breathing, but mid development I realized the general game loop was, disappointing, but with only a few hours or so left to finish the game I didn’t have the time to pivot and redo the level. That bug at the start of the game, I kept reminding myself to fix it (it was the testing platform for when I first was setting up movement), if you fall down there I suggest just spamming left click till you die, I apologize for the inconvenience though.

I might come back in the future and make the game it into something cool, although it really just depends, thanks again for trying it, have a great rest of your day!