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(+1)
Cool game, nice art and atmosphere. Here is what I feel while playing;
  1. It's hard to tell what some status effects does and no way to check as far as I can tell. Maybe you can check but it's hard to find then.
  2. Game is a bit too hard and depends on luck too much for my taste with no comeback as far as I can tell, one unit dies and game run is gone. Though this feels somewhat intentional.
  3. UI definately needs some tweaks, welding flesh ally selection opens a bit slow, sometimes it feels like I am selecting an enemy at the bottom but the other unit get's hit. It feels like units gets new attacks but ui doesn't convey why - I don't know if they level up or something else?
  4. Really liked the atmosphere, art, units, unit skills are all pretty good. 
(2 edits)

I really appreciate the feedback! It means a lot. Unfortunately I'm still wrestling some of the UI clunkiness so it's good knowing it's still worth working on. It could simply be a timing issue with the engine itself that I need to work out but I will need to investigate some fixes for this.

Regarding difficulty and lack of information, the next build will have a complete manual that dynamically updates throughout the game. Hopefully this will alleviate some of the issues. 

It will convey things such as statuses and what they do, what weapons give what skills, etc.

Once again your feedback is greatly appreciated!