I really appreciate the feedback! It means a lot. Unfortunately I'm still wrestling some of the UI clunkiness so it's good knowing it's still worth working on. It could simply be a timing issue with the engine itself that I need to work out but I will need to investigate some fixes for this.
Regarding difficulty and lack of information, the next build will have a complete manual that dynamically updates throughout the game. Hopefully this will alleviate some of the issues.
It will convey things such as statuses and what they do, what weapons give what skills, etc.
Once again your feedback is greatly appreciated!
