Hello Coderzxy54 :)
I need to investigate this deeply... So many requests; it might be useful for users... So far I see a big issue:
-Sliced PNG and Magical Voxels (.vox) use a single colour per voxel... But PixZels uses 6 colours per voxel (1 independent colour per voxel side)... I did that on purpose, so the model could look more realistic and precise, not a blocky model on the corners...
-So with this issue, I think the conversion won't be exactly the same... But it might work for users... I will try out. Currently this is on my To-do list. Atm Im working on the OBJ, MTL and Atlas conversion.
Many thanks for your imput.. Soon will have some results about.

