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Thank you very much! I did leave the initial tutorial intentionally vague, as I felt it fit with the general aesthetic/jam weirdness factor to have a tutorial you'd have to interpret from visuals and vague clues. But I get it, and I'm glad the better tutorial fallback seems to have worked out. Sorry about the difficulty, that's due to a bug where I commented out the function that games the game much less RNG-reliant!