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(+1)

Hey, thanks a lot!

Hell yeah, I actually ended up liking how fast the green one is lol, though it definitely needs some more polish, especially the deceleration. I kind of gave up tweaking that because I thought it was good enough, and I didn't have time to get more feedback between that update and the jam deadline. (Hell yeah, it used to be even faster.)

Damn, I actually know exactly what causes that in the code now that you mention it. I don't think I'll remake the game from scratch, but I'll probably end up making a less buggy version in the future.

I'm glad you liked the purple one :3 Fun fact: that mechanic was totally inspired by the golden shield from Hollow Knight.

I get it. I really should have included multiple control schemes, but I ended up going with the quickest option, mostly because I don't have a mouse and do everything on a laptop. So I don't really like playing with the blue one myself, but I thought it would be interesting to include. And regarding the screen rotation, yeah, I still need to do more testing to figure out the best approach, though I personally kind of liked it.

Oh, I had no idea people avoided downloading files like that. Thanks for the heads-up. I'll definitely look into making a web version later.

Thanks again, and yeah, it's definitely far from perfect lol.

One thing I really want to do if I keep working on the project is give it a proper narrative, since the game basically has no story right now.

=3=