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That seems like a reasonable compromise, yes. I'll see what I can do. (I definitely don't have the skills or the resources to make the high res textures.)

The main concern I have is that some floor textures are animated using a palette animation. I would assume the solution would be to have an N frame set of images that would replace the animated textures. Thoughts? (For water and lava, obviously.)

Ok, I went with this approach. Overrides are available in the current build (v2.8).