Hi Kweepa — first, thank you for all the work you’ve put into Unity Underground. It is a wonderful way to revisit the game.
I saw your explanation that higher-resolution environment textures could emphasize the boxy geometry, and I understand why you prefer the current look. Would you consider allowing them as an optional feature rather than changing the default presentation?
At modern resolutions, the walls, floors, and ceilings are the one part that can visually clash with the excellent new 3D objects and characters. I’m imagining a conservative 2× or 4× enhancement that preserves the original palette, motifs, darkness, and tiled appearance—not photorealistic textures or a redesign of the levels.
Perhaps it could first be tested only on Level 1 as an A/B comparison. If you don’t want to create or maintain an HD pack yourself, an even better solution might be a documented loose-texture override folder so the community can experiment and provide an optional pack.
The original textures could remain the default, preserving your artistic intent, while interested players could choose the alternative.
Thanks for considering it.