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So I have a lot of mixed feelings about this. On one hand, there's the amazing music and art, with a very nice Oot like idea (would have been so cool to have a music like the main menu music in levels, where the key and chords always fit the notes you can play). On the other hand, there's some pretty janky gameplay, with a perspective that makes movement a real pain, quick numpad progressions that often fail (i feel wind reflect should have a longer effect), and the janky end of level enter collision. I think the game went a bit too much into the action aspect of it, which I think is just too hard to be fun, and didnt delve enough into the beauty of the art and music. I would have seen it more as a contemplative game but oh well. As for fitting the theme, I feel the rage mechanic was kind of pushed in just to fit that, though it isnt what drives the game. Id love to see what you could do with this game post jam, after a whole lot of feedback from people, because it honestly has potential to be a very cool game.