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So, after 5 mins getting the first upgrades, its over an hour till anything else gets done?

Fair hit — the math backs you up: after the first upgrades, the next named unlock is ~3 hours out, which is way too sparse for the first session. The XP curve was shaped wrong (too expensive early, and this genre lives on early momentum). Retuning it now so the first hour has a steady drip of unlocks — patch in a day or two. Thanks for calling it out.

Shipped in v0.1.2. The curve is now properly geometric (early levels nearly free, late levels expensive) — level 2 went from ~4 minutes to ~6 seconds, and the first hour has fourteen named unlocks instead of a desert. Your XP carried over, so you've likely jumped several levels. There's also now an automated pacing test simulating a full playthrough, so this particular problem can't quietly come back. Genuinely appreciate the nudge — comment #2, patch #2.