Shipped in v0.1.2. The curve is now properly geometric (early levels nearly free, late levels expensive) — level 2 went from ~4 minutes to ~6 seconds, and the first hour has fourteen named unlocks instead of a desert. Your XP carried over, so you've likely jumped several levels. There's also now an automated pacing test simulating a full playthrough, so this particular problem can't quietly come back. Genuinely appreciate the nudge — comment #2, patch #2.