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Great implementation, the challenge with puzzle platformers in a game jam is that you have to make a bunch of varied levels to explore the mechanics, you've done a really good job with the levels you've put into this. 

Only suggestions is to make it clearer how much of each type of movement the player has left, cause a quick detour to a moth or having a shot at a bit of platforming mid way through a level and getting stuck can turn gameplay sour for the player if the moth is clearly the better choice if they know how much movement they have left.