Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hi! I’d actually been thinking about similar issues myself, and had even started working on them when I saw your message. Thanks for putting into words some of the things I’d been unsure about.

I’ve updated the game, and now:

  • When important objectives appear (the Spirit, the Enlightened One, the Portal, etc.), you can click the objective text and the camera will move to the relevant location. A bouncing arrow will also appear there so everyone notices it.
  • I added edge scrolling when you move the mouse close to the edges of the screen.
  • In cases where the game effectively ends because there are no other AI players left, I decided to award an early victory after all, to reduce the boring running around between sources.

Thanks for the feedback!