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The concept of an eerie, out-of-time Western town serving as the battleground for an interplanar duel is super evocative, gave me strong Preacher vibes. For my personal taste, I would have liked a few more concrete mechanics tied to the Order/Chaos dynamic or the duel itself, but experienced GMs can definitely run with the narrative foundation already present.

(+1)

Thank you. Yeah, definitely an "advanced" version of the scenario will have more options, suggestions and maybe a custom mechanics.