Got to check that too. Thank you.
It sound very interesting. Maybe i can learn something from that. I always wondered how people do develop a game. Like how can you smash something together for a challenge, like on this site. Maybe i'll get it wrong.
Anyway, i will check it out. Thank you
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You are welcome. BTW, is it too late to post a response in this other threat? How to start making a small game ? I have some engines recommendations that may help you.
And about what you said. Basically you came with an idea, haha, but also once you imagine the game in your head, write it down in a GDD (Game Design Document) Nothing fancy, but is more like a 'memento'? where you basically write what the game is about, genre, mechanics etc. Then you use an engine of choice to start making systems and mechanics using primitive or whatever you have in hand (primitives are simple geometry like planes, cubes, spheres, etc). Some things you though before may not be that good or easy to make in real life, so it's okay to discard 'cool features' if needed. The art the player sees actually comes after, so don't press yourself in making the art first.
Good luck. :-)