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Very cool game! There are some collision issues, such as the door in the upgrade part of the kitchen where the thieves come. The randomly generated dungeons are cool but sometimes the spawn with no ground next to the stairs so you just fall of the map forever. Difficulty scaling feels balanced but being able to move around where the items are would be cool!

Yep, I will make it so there are less gaps between bench placement so you don't have to run as far, and also let you place them at any of the locations, rather than the prescribed one, which was a holdover from a previous iteration where you would play a little extraction game in the dungeon, but I felt that the extraction mechanics didn't really work in the game (and wasn't much fun) and took away from the main part - the serving food